Alchemy
Vertigo - Toxic Dust
Number created: 3 Stamina cost: 5 Minimum rank required: 1 Resource cost: 8 herb Attack type: Packet, ranged or touch Call: “Toxic Vertigo - Stun - 1 Minute” This item is expended when used. Weakness - Elixir
Number created: 3 Stamina cost: 5 Minimum rank required: 1 Resource cost: 8 herb Type: Ingested Effect: Person that ingests weakness has his/her/their stamina reduced to 0 instantly. Drunk straight or mixed into a maximum of 1L of liquid / dose. 1 dose affects 1 person. Rage - Elixir
Number created: 3 Stamina cost: 10 Minimum rank required: 1 Resource cost: 15 herb Type: Ingested Effect: Rage once drunk lasts for 24 hours. The rage triggers when the target enters their wounded phase and continues for 1 minute or until the target that put them into the wounded phase is dead, whichever comes first. Target still becomes unconscious at the end of their wounded phase. |
Flash - Toxic Dust
Number created: 3 Stamina cost: 3 Minimum rank required: 1 Resource cost: 5 herb Attack type: Packet, ranged or touch Call: “Toxic Flash - Blindness - 1 Minute” This item is expended when used. Regenerate - Elixir
Number created: 3 Stamina cost: 12 Minimum rank required: 1 Resource cost: 18 herb Type: Ingested Effect: Regain 1 hit point per minute. Regeneration stops if target enters the bleed-out phase or lower, or regains full hit points. Drunk straight or mixed into a maximum of 1L of liquid / dose. 1 dose affects 1 person. Frost Oil - Weapon Coating
Number created: 3 Stamina cost: 5 Minimum rank required: 1 Resource cost: 8 herb Type: Weapon Coating Call: “Physical Sunder” Effect: The next swing causes the sunder effect, breaking a struck weapon or shield (unless it’s enchanted). Frost oil is rarely used on important weapons because it also sunders the weapon that was used to deliver the attack if the attack is successful. Call happens after swing. |